﻿
using System;public static class Config
{
    public static readonly int InitSimpleAttackDamage = 4;
    public static readonly float InitSimpleAttackInterval = 1.5f;
    public static readonly float InitSimpleAttackRange = 6f;
    public static readonly int InitSimpleAttackCount = 3;
    
    public static readonly int InitSimpleKnifeDamage = 2;
    public static readonly int InitSimpleKnifeCount = 2;
    public static readonly int InitSimpleKnifeInterval = 1;

    public static readonly int InitSimpleCircleSpinSpeed = 180;
    public static readonly float InitSimpleCircleScale = 1;
    public static readonly int InitSimpleCircleDamage = 2;
    public static readonly int InitSimpleCircleCount = 2;
    
    public static readonly int InitSimpleAxeDamage = 3;
    public static readonly int InitSimpleAxeCount = 1;
    public static readonly float InitSimpleAxeInterval = 1.5f;
    public static readonly float InitSimpleAxeScale = 1.5f;
    
    public static readonly float InitCriticalRate = 0.05f;
    public static readonly float InitDamageRate = 1f;
    public static readonly int InitFlyThingCount = 0;
    public static readonly float InitMoveSpeedRate = 1f;
    public static readonly float InitPickUpRangeRate = 1f;
    public static readonly float InitExpRate = 1f;
}

public enum AbilityEnum
{
    SimpleAttack = 0,
    SimpleCircle =1,
    SimpleAxe = 2,
    SimpleKnife = 3,
    Critical = 4,
    Damage = 5,
    FlyThingCount = 6,
    MoveSpeed = 7,
    PickUpRange = 8,
    Exp = 9,
}

public enum DropItemEnum
{
    Exp = 0,
    Coin = 1,
    RecoverHpItem = 2,
    Bomb = 3,
    GetAllExpItem = 4,
}